Whether you're a professional 3D artist, a hobbyist, or someone who merely wants to explore the medium for fun, this is an essential tool for your arsenal. And even if you don't have any creative aspirations at all- there's still nothing better than being able to appreciate the creations of others with a sense of understanding and appreciation. This article will be covering some of the basics of what this software can do and how it can help you achieve your creative goals! It'll also include information on its history, pricing, compatibility with different operating systems. So if you're interested in learning more, read on! If not, skip to the conclusion for a summary of this article. Basics of Maya: Maya is a 3D computer graphics software application, with a powerful tool set and a wide range of animations and visual effects. It comes in two versions- Maya 2016 and Maya 2017. Both versions focus on texturing and lighting effects. It allows users to create complex scenes with intuitive construction tools that allow easy workflow from concept art to final renders. Maya includes several useful modeling tools such as NURBS modeling, polygon modeling, Boolean operations, subdivision surfaces and UV mapping. Maya also has the ability to export your models for use in other 3D programs such as Lightwave, Modo, Zbrush. And it can import most popular file formats used in the industry including FBX, OBJ, COLLADA and Alembic. One of Maya's more notable features is its GUI editor. The GUI editor allows you to create complex scenes with intuitive construction tools that allow easy workflow from concept art to final renders. Moreover, this feature is integrated into 3D package Autodesk 3ds Max making it seamless for artist to work on both Maya and 3DS Max pipelines. For beginners... or pros The way Maya's modeling tools work is quite straight- forward. It automatically creates a complete, understandable model of your chosen object, with no need to manually click on multiple vertices and edges. In addition it has a powerful 2D graphics toolset that makes it easy for you to create complex 3D scenes. You can even import new material into your scene or use existing ones from the library without having to re- animate them! For scenarios where 3ds Max can't do Full body animation sure, but still great for characters of any genre. As far as animation goes where I'm at right now it's pretty unbeatable right out of the gate. In my opinion, Maya has a great pipeline for creating great rigging and animation. In this video, we'll see some different tools and techniques that will help you rig and pose your character. Let's get started! To start animating we're going to need some character models, so we'll be using the X-Men movie models. We're going to be using the male and female models from the previous video in this series. If you didn't follow it or need to get up to speed I suggest you go back and watch it so you can follow along with what I'm doing here.
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